Camelot Unchained: The birth of an Idea

This post has been a long time coming. I pledged on day 1 of the kickstarter and about as much as I think I can afford in terms of my disposable income which will definitely make this month rather lean in terms of new games. The reason I was holding back, even though I am very enthusiastic about the project was that this is not a game yet. There is no real demo or preview of the engine. None of the mechanics and such are even determined yet, it is all just an idea at this stage.

Even when I did pledge it wasn’t because I had to in order for this game to get made, it was clear even then with close to 500k that my pledge wouldn’t matter too much in the grand scheme of things. I just had too because here is an idea I was very happy to support, an idea that seems very close to my own interest and wishes, and an idea that has been underdeveloped of late.
-Word Spam Ahoy>