Countdown for Camelot Unchained

I was going to write out a list of all the new information coming in as apart of The Mark-A-Thon on Camelot Unchained’s Kickstarter but unfortunately my brain works in such a way that when I’m actually trying to concentrate on the message it gets overridden immediately by external stimuli. He has been answering a lot of the backers questions and there are some very interesting points including a nifty bounty system, battlegrounds (non-instanced), horizontal and vertical progression, lot sizes and expansion, mechanics and rewards of control, and quite a bit about the combat of the classes…. so forget this for now and go check it out for yourself.

The Kickstarter is in its last days and it’s going to be close..very close but I hope so so much that this will be a success. I have had and am having an amazing time in GW2’s WvW with my guild and even solo but it is glaringly obvious the flaws this mode has. CM looks to be a drastic iteration on the 3 way combat model, more so than war and DAoC, maybe even Elder Scrolls as well. Even in areas unrelated to RvR like housing, or apart of every mmo like server/engine coding and networking much of the work I’ve sen is really quite revolutionary.

I took part in the last network tests and for a very very early code and model it was pretty impressive. FPS through the roof and very responsive, there was a bit of rubber banding near the end of the demo due to aussie ping but i was pretty impressed with what I saw considering it is..what.. less than a months work.

CM test client
One amazing article out there at ONRPG that you should read called The Final Countdown for a Kickstarter, and an Industry really delves into the sentiment of this project, the feelings many in the community are having, and the heartbreak that would probably be felt if it was to fail. It is a project that is dreaming big and daring to be different in a genre where most developers seem set on the same destructive trends.

So I beseech thee, if you enjoy mmo style pvp, if you love large scale combat, sandbox features, community focus,  or open and transparent development give a little so we can see this game in the future. Forget the past and Marks failures for a bit and support an idea that we hold strong, ideas that sound so very creative and amazing in a genre that has gotten so stale. Even if you hate PvP give some, because in the end if this succeeds it means a sizeable population of us will no longer be clogging up your games and bothering you with aimless QQ about PvP balance and lack of content, and no longer calling everyone else carebears and noobs.