I’ve tried a a lot of different builds on the necro since release.. A Lot. When you play a main exclusive one if the areas that offers much of the replayability is customising your character any way you can.
I did this little recap on a reddit thread of these builds and thought why not repost here as well.
- Power well – OMG LOOK AT THAT D.. , ah damn they moved
- Weakness – this still hurts
- Bleeds – yeh got it up pretty high that time aaaand it’s gone
- Terror – hey this is kind of ok
- Tanky Axe – I am invincible! Aww you healed up all my damage with regen
- Close to death – ooh wait a minute, wait, doing decent damage aaaand dead
- Chill manner – Haha noob look at me kite, oh you have ranged.. Well shit
- Support – LOL
- MM – come on guys keep it up.. You can catch him… COME OOOOON. STUPID FUCKS!
- D/D – Haha melting you.. Ahh, you have a friend now. Hmm, Should I just.. Yep, assuming the position
None of these builds were ever overly bad they just lacked much of the synergy with traits and weapons that would make them great… Although a few skills and utilities are rather lacking.
But the new patch notes are kind of in and I thought I’d recap my builds before it hits as there are sooo many changes happening, many of which look rather interesting. Spectral Wall will probably be on my skill bar a little more and I may even use Axe occasionally.
This build is pretty Much your Fear is my Weapon kind of build.. but I don’t have a fancy name for it. The build is for WvW where I spend the majority of my time and the traits and such reflect this. I still don’t have all the nightmare runes though but this is the aim.
Spiteful Removal in Spite is AMAZING in the kind of engagements we have, kind of middle scale 10-20 players conditions are rather frequent but with our coordination we’re likely to kill a few throughout the fight meaning you have constant condition removal.. with consume conditions and putrid mark it is more than enough which means your food and runes can focus on the killing.
Twenty in curses is really required for nearly any build.. 20% bleed duration helps for those trying to remove it and Terror for added damage. These traits are moveable depending on the situation. Sometimes I go with the the corruption skills reduction, and for the defensive situations wells being targetable is great. I even go Enfeebling blood occasionally if I’m roaming.
Death Magic for greater marks because… DUH
Blood Magic for Transfusion because it’s our one decent support tool, 3k+ heals is nice during team fights and you can do it pretty regularly… you don’t even need to hit anyone for it too heal
And in Soul Reaping I picked up Soul Marks for the added Life Force generation which becomes a nice damage buffer (don’tforget to kill ambient wildlife too) and Path of midnight for more fear and Life Transfer
The other Build I’ve been playing around with in SPvP for a month or so is this weird little Hybrid Thingy although just imagine it is Carrion with a soldiers jewel. It’s actually rather decent to play as you have a bit of sustain from the conditions but also some front loaded damage through axe. It also works through weapon slotting a lot as well as jumping in and out of Death Shroud for a few Life Blasts… with these and Blood is Power you can easily get up too and stay above 20 might stacks.
I may even do a new video of it some time