I think I’m over half way through the game Remember Me and I just don’t feel like going on anymore. I want to but I just can’t stomach the abundance of fighting parts as the mechanics are just too annoying and simplistic to sustain my enjoyment. Punch and kick, punch and kick. And if you know how to dodge you really don’t have to even worry about the combo system. I tested it out and for an entire section I just used that 3 punch combo with a damage, health and, focus attached.
It wasn’t too bad at first as the would throw heaps of easy enemies at you which were kind if fun to slaughter but then they added a lot of combat mechanics which are far too tedious. Waiting to attack stealth mobs, waiting for your gun cooldown, and the worst of waiting for a special to tick down over the course of a minute because this one mob damages you on attack. Stupid.
Also it’s just so formulaic. You get your standard mob introduced, then your special, and then a shit load if both. Rinse and repeat ad nauseam. It might have been enough as I’ve played and enjoyed games with combat systems more simplistic than this, it was kind of fun at first but then the repetition of it slowly sucks away your soul to game. This is probably why it took so long to even get this far as I’ve only been able to stomach the odd infrequent hour.
The story isn’t particularly engaging either. Due to the amnesia you never really feel connected to the main character Nilin as you really know nothing about who she is, her interests and morals, and what her goals are. How can you understand a character when they don’t understand themselves. It’s kinda of amusing though as your playing the puppet of a character who is a puppet of others.
During earlier interview about the game we were also getting claims of it being more open in the way you traverse the maps and complete objectives but the entire experience is incredibly linear. Point A to point B with little to no deviation. and the climbing/puzzling aspects that could have been engaging are more like uncharted for dummies.. bright flashing signs where to go and what to do. It is an incredibly tight corridor, luckily it is a very pretty one though.
The world of Neo Paris is truly stunning.. just absolutely breathtaking. The environment has a very cinematic feel to it with great depth in the foreground and large guiding structures in the background that really draws you in. The way modern technology, the Parisian culture and the old Romanesque architecture has been melded together has created one of the most gorgeous locations I have ever seen. There is an attention to detail in the buildings and interiors and even items on the horizon that you really don’t see very often and it all feels very cohesive.
The way the world is designed beckons you to explore more.. but you can’t. It is freekin infuriating to see so much detail and beauty in the world but you’re shackled onto the arcade ride. I can see the development team at Dontnod Entertainment have spent a lot of time and effort detailing this beautiful world yet it is mostly going to waste. Why would you spend this much time, money and resources to create such an imaginative and luscious world yet not go the extra step and open it up fully to the players. If this game was more like Assassins creed, or even dishonored in how you could explore the world and complete missions in different ways it would have been absolutely amazing, but now it’s just another game that is entirely average yet has delusions of grandeur.
Little rant coming about mature themes that may be completely unfounded
Another part that really turned me of this game was the predominance of rape themes throughout. I should be used to this sort of theme due to its predominance in modern gaming, Lara croft for instance played this a little too heavily for my tastes but here it kind of crossed the line for me. Disregarding the opening scenes in which Nilin is tortured that really offers no benefit to the feel of the story bar forming a strong personal disconnect to it, it is just more they way in which memory transfers happens. I don’t know why but it just feels rapey to me.
I’m used to combat in games and killing monsters, and people by the truckload.. I have no problem blasting someone in the head and watching the gory chunks rain down but this is something different from that. Here with the style and graphics of memory manipulation it feels like you are violating these people in really quite intimate ways, it even comes down being worse than the physical game based implications that get brought up as you are forcibly defiling who they are, their memories and what feels like their soul yet leaving them the remnants…would death not be better than that.
The takedown mechanics for a few of the bosses really takes it to the extreme as you get a view of yourself forcible entering and ripping out memories where they are visibly in pain from the action. The memory remix events where you are puzzling out how to alter their memories to suit you are fun, but when you contemplate the effect it’s appalling. You are ruining these people in deeply personal ways, changing who they are, and what they can be.. you even cause one person to commit suicide and all I could think was “is that really necessary?” During combat it actually got to the stage where I would stop doing those special takedowns because it just made me feel kind of dirty; it is a really cheap tactic for Nilin to use, it is morally wrong to do and it felt entirely uncharacteristic for someone who was the victim of and is rebelling against these same exact acts.
This could be me being a little sensitive but for a game I was really looking forward to playing based on its strong female protagonist it just didn’t suit the expectations I had. It seems like it still suffers from the same story and design directions that it would have if the protagonists was a male. They could have explored these themes far more indirectly by changing the characters actions to suit the female perspective more often but they don’t and as such their lofty claims of improving the representation of female characters really doesn’t hold up.
It’s still an ok game and worth seeing for the pretty scenery alone when it drops in price but nothing I would really recommend. As usual I took way too many pics and they’re on the Flickr, here’s some of my favourites though.