Modernising Roles and a Lost Love for Healers

The recent Everquest Next reveal has seen a lot of really interesting posts debating it’s apparent lack of holy trinity combat system. I think it all started with a post at Tales of Aggronaut regarding the interests of players who like the trinity system and the developers apparent dismissal of it in the name of fun. I admit after reading that post and thinking about I became rather angry.. I calmed down, deleted the rant that was sitting in my drafts and started again.

I was sad at first as I love being a healer, it is a role I have played for many years in mmo’s with organised groups and without. In PvP battlegrounds, open world, and even in lfg raids. It is a part of my identity in these mmo’s as I first and foremost identify as a healer… Have a look at the blog title, that’s how much I enjoy healing. After playing GW2 for a year I miss healing so very much, trying out my Elementalist made me realise I miss it even more. Aside from that they give people a defined role and a style of play that is meaningful and important to them. It is something that appeals to our base personalities which make them so important to our gaming identities.  Just because it isn’t as popular as a hybrid or straight DPS shouldn’t make it less important as healing offers a certain unique playstyle withing mmo’s that really appeals to me and many others. Here’s why I like it.
-Word Spam Ahoy>