Black Desert recently had an internal testing event where they recorded a lot of video footage on the mechanics and animations of the various classes. It certainly does look interesting and like the game is coming along nicely although it still doesn’t look like it is ready for the closed beta testing that is coming up soon. That might just be because there hasn’t been much info released regarding many of the mechanics or because I just can’t read Korean… probably the latter. They are going to be testing a lot of the mechanics, quests, combat, housing, and even castle sieges so they may be further along then it seems.
- hmm, I’m not sure what to think about the pvp combat just yet. The classes were limited during it so you wouldn’t have as much diversity in the fights, they seemed to really like the ranger and they appeared to be rather bad at pvp as well so it is probably a rather bad test. It didn’t reveal much except for the fact of there being PvP.. hmmm
- Draw distance seems quite low at the moment. During the pvp battle there seemed to be people popping in and out all the time depending on how far away they were, and it really wasn’t that far either. You can see it’s effect in the Horsie video as well with people and objects coming into frame constantly
- Combat seems interesting although I’m wondering what sort of progression or customisation mechanics there are. In one of the Ranger videos the player checked this side out and the actions you have depend on where you slot gear around the character wheel. There would have to be more involved in it otherwise it would be a bit boring.
- It looks like there is going to be collision detection which really is great. It enables a bit of griefing but for PvP it makes tank classes more important
- cc looks to be important but not overboard in its duration and effect
- I have no idea what the trade window is saying but it looks like a really interesting system. I really want to know more about how it all works
- They still seem to be struggling with the server lag I saw in previous videos. Once a certain amount of players are near and actions more frequent mobs, and other players seem to stutter and jump around the screen
- I generally really like rest systems as it creates down times during play that promote more socialisation, as well as trying out other parts of the game
- Horsie movement looks excellent so far, some of the jumping looks off but I love how they handle. I really want to see a longer video of mounted combat now
They also seem to have many views that resonate with my own about how an mmo should be in regards to creating the right environment. For instance in a recent interview at mmocast they talked about how they have de-emphasised the leveling process in how you can get to cap in the beta in only 30 hours but that there are many other parts of the game to hold players interest. One interesting quote was
Several testers reported that the game is kind of hard, but when Kim was asked if he’s going to change the difficulty level he said “… we won’t touch it because hard difficulty is a Black Desert feature. If games are too easy, people won’t feel a sense of accomplishment.”
Bringing back the challenge is a huge deal for an mmo. In a way the progress into ease of play and a casual focus is what has killed much of the social aspects behind them. Screaming Monkeys has an excellent post about the effect of casualification and that maybe a culling of certain players is needed to create community and long term interest. This is not the first time this topic has come up, in my opinion it was the focus on grouping in Tera that made it more than just the sum of its failures.
I really want to play this soooooooo much right now… I’ve even been thinking about getting a VPN service in order to bypass the I.P blocking, just wondering if the language barrier would be too much.