Now I barely follow Guild wars 2 news anymore, once I stop playing that’s pretty much the end. I’ve unsubscribed from the reddit, never visit the forums and glance over most articles on it. I read a little on the end of living story season one and it seems like they might finally have wrapped up the story well. I’m not sure they needed a year of fetch quests to do it but it certainly looked impressive.
The other recent news piece that piqued my interest was this so-called “feature’ pack and all I can think was what.. utter bullshit. Seriously, a feature pack. They certainly are the masters of artfully manipulating language to form a good impression of even basic mmo principles that have been tried and used many times before. When I look at the list of changes coming that have been outlined by the recent blog posts what I see is just regular mmo updates.
Worse though is that they have obviously been sitting on these needed and asked for features for who knows how long now. There would only be a certain amount of people working on all those features as they more involved changing the functioning of other systems. This isn’t the living stories area of expertise and most likely everything listed was being developed in tandem with the recent living stories. Some of these features might have been finished months ago, some were talked about going on a year now, some were promised as part of other updates and others are actually reversing decisions made a long time ago.
They’ve bundled this all up to make it look more important and make such changes look and feel far more drastic than they are. A PR move to pull in the absence of any other content. Personally I would have rather they avoid such a ruse and release these improvements when they were finished as part of the usual content updates like, you know, every other mmo does. Why make people wait for some drastic quality of life changes when they could obviously improve the health and enjoyment of the game.
If we look at the changes themselves they are rather contested features that should have been changed a long, long LOOOOOOOOONG time ago.
- The trait system has been a mess for quite a while now, most put up with it but the design really doesn’t serve much purpose in itself… an inflated design to make it look more complicated. We have also seen very few additions to it over the year.
- Rune and Sigil changes seems like a regular balance patch that most mmo’s do every update but no, lets package it all together.
- Berserker has been the long running joke of Guild Wars and probably its legacy for a long while to come. A focus on damage and the limitation of other roles as well as just how this meta invalidates much of the content.
- A wardrobe is finally coming, well kind of. It’s something the entire population has been very vocal about before and after release. The system they had was an abomination spurned on by greed for more cash shop purchases that really came back haunt them. It served to demotivate people from the horizontal progression and deflate purchases. There is still a certain transmutation system but, at least this is progress
- The change of dyes to character bound after release really annoyed and mystified me. It was a needless frustration, one that broke from the original design and so they have now reversed that decision… yay
- Improvements to the currently inadequate LFG, or more like correcting their laziness in design.
- More account bound changes. WXP should have been in oh, was it 3 months ago. The amazingly grinding things that are legendaries and ascended gear. The amount of time and effort these take to get are massive and adding this functionality is huge, even if there are a variety of stat combinations at least this way you can fill the gaps quicker. Personally, I think they’ve finally come to terms with the casual aims plus the benefits of alting and have started removing some of the more hardcore requirements.
- Finally we have the unification of gear between modes which really, should have been in on launch too. Having the modes so separated in terms of personal progression was a huge mistake, one that really hurt the popularity and growth of SPvP.
Looking at most of these, they really either should have never been designed as such, been there on launch or just after. Most of the “feature” packs this year have more been about fixing the mistakes made during development or just how much they misjudged the populations interests, wants and needs and this seems no different.
What this feature pack actually makes me wonder now is what’s changed? What’s changed in regards to Guild Wars 2 and Arena net to finally, after all this time start listening to the community about needed changes and functionality. A lot of people kicked and screamed all over the internet about many of these things or missing features and changes but until now they mostly ignored it and blindly continued with the living story. Now, after all that they change their ideas and the direction of Guilds wars 2.
I’m guessing that they are either getting a little scared now about the upcoming onslaught of huge titles and are trying to stem that flow, or the metrics they so obviously hold sacred have finally started to show that maybe, just maybe they should be changing certain facets. It couldn’t merely be there altruistic and community focused nature, that ship sailed long ago as they’ve been either oblivious or heavy handed in their interactions for a while now. It smells like desperation to me, or is that just being my usual jaded gw2 self?
#GW2 #Rant #update