I just don’t understand the recent obsession with Archeage, it’s seriously like gamers in general have the minds of goldfish. Perhaps Trion took so long as it is almost equal to neuralizing the mmo population. Now I’m bad too. I forget a lot but news surrounding Archeage really hasn’t been gone that long. Just a few months ago we were getting reports surrounding the game from Russia and it wasn’t just negative about the cash shop. A few months before that and we had reports from Korea. There are loads and loads of videos up already about near every mechanic and about how the game plays in general. I’ve watched many hours worth of streams about the game before this alpha nonsense but no, let’s go out and pay over 100$ dollars to try a game when there is plenty of information freely available.
Are we forgetting just how quickly the game flopped in the east and transitioned to ftp, it seemed like one of the quickest times ever. That has to be indicative of something. And then, from just about every report and from most of what I’ve seen it’s another in a long line of themeparks. Admittingly a rather pretty, massive and well fleshed out themepark but a themepark nonetheless. It is a linear quest focused experience to cap with dungeons and stuff to grind for gear and many other systems to take copious amounts of time for personal reward.
The Crafting sounds interesting until you realise it will be extremely rng dependant in order to get better gear. Use previous levels set to upgrade in the process but only a chance to make it better, this chance happens all the way along and gets a lot worse nearing the end. It’s a long grind there.. looooooooooooooong. The trading sounds ok, a way to get people moving around the world but then it seems to have merely become another form of the daily. A way to get coins in order to get other interesting items.
My main interest was the PvP here but it just seems incredibly badly planned. There is world PvP with a flagging system for same faction but its a quick toggle even just after killing someone… you would think there would be a certain period after toggling that you are still vulnerable. The karma system sounds interesting, and jailing for the worst offenders but I would just expect most people to leave their client running while away or at work. There is little consequence there except for being able to play some amusing mini games.
I’m not sure about trading and PvP but from last I heard the safe zones had been extended enough to make the whole thing mostly moot. You can pretty much trade with impunity, no risk no worries and no point for those wanting to create a little conflict. The pirate faction still hasn’t evolved much either so I hope you like one of the smallest spaces available and the most restricted gameplay.
And the third continent is mostly unfinished, barely even started if you consider the original design for it which was a massive space for player run factions to contest space on. To control resources, to siege opponents and create some sort of lord and steward type social situation.
The part that does make it interesting is something it seems developers are only now starting to learn. Fluff is an important feature. An endless level or dungeon grind and a focus on combat and gear is a recipe for burnout. It is the fluff that creates the barrier between that content, that lets people branch out towards different activities, to collect other things and something that creates a far more worldly experience.
The open world housing system really is just amazing. Laying down a claim on the world, a place to call your own is a very important emotional part of creating a connection to a game. It’s something that makes you want to strive for more; a bigger house and more decorations as well as keeping up with maintenance. The cute little garden packages are another part that creates daily patterns more meaningful than a simple go here or kill that daily. And then there are a whole range of other features like sailing, diving and treasure hunting, community building, mount training and many other cosmetic features.
I like these features a lot but they are more disconnected mini games rather than something apart of a world. It’s another linear mmo selling itself under the pretence of being sandbox just because it has more fluff than most. If your into that sort of stuff great, it will be a decent experience but I think those going in with certain expectations are going to be rather dissapointed.