Wildstar has opened its doors to the gaming masses and so far people seem to generally be quite positive about there experience. It seemed like a rocky launch, like most are that cleared up quickly with the usual problems that tend to pop up during a large launch. It’s been great for many, that is, if your not on a PvP server.
From what I’ve heard the people at the beginning of headstart were being greated with queue times several hours long and even in some extreme cases in excess of a day wait to get in. Couple this with the issues people were having in queue and the usual reconnects and being on a PvP server didn’t seem to be a good time.
As of now there have been numerous new pvp server opening up. Three Na based ones all now showing mostly full and 5 Eu ones of varying official languages. That to me seems like a rather large issue in planning right there, and while it seems the standard that servers get quite busy on a release this is just utter incompetence.
It seems the developers of Carbine fell prey to the popular opinions around the mmo community that PvP isn’t popular. Given the only definable difference between the two server types is either having open world flagging or not, many would wonder why people would want to go there at all. It’s just a playground for the anti-social and psychopathic after all and they can’t be that large of a population group.. But yes, yes they are.
To say that PvP servers, the land open world and brutal PvP full of gankers and creating a world of apprehension isn’t popular is an opinion, not a fact. It keeps getting propagated, and rather vehemently by many time and time again and it seems even the development community has begun taking on this chant as an irrefutable fact of the industry… But it’s not. It’s far from the truth and the industry is a lot less now because of it.
Each and every release I see a selection of full and very active pvp servers, equal too or even rivalling that of pvp at times. It is an extremely popular choice. This of course lessens as time goes on, far more rapidly than Pve servers but that is because development often ignores this playerbase in favour or more raids, pvp amd rep grinds. Oh sorry, we get the odd new battleground… Be still my beating black heart.
They are games that also aren’t designed around pvp in the slightest and as such it’s am experience that feels weird, like your somehow just squatting somewhere you don’t really belong. Just waiting for the authorities to kick you out. It’s the domain of the outcast and it takes a toll on the community, gameplay and longevity.
But we keep going between each and every new game that has PvP, we need that fix after all but they never fulfill for long. So we continue wandering and waiting for that mmo to come. There are a lot of us here, the original nomads in a way. Wandering the mmo graveyard since games like Daoc and Shadowbane were big, and even as far back as ultima. It’s an untapped market just waiting and so desperate that they’ll put down 60 bucks on any game putting pvp as a feature.
The interest is there.. It’s just waiting, waiting for investors and developers to take it seriously.