While I’m still rather cautious regarding my interest in Wildstar, and yes still digging in my heals every inch of the way less I be completely consumed by this epileptic wonderland, I’m finding that I kind of enjoy the levelling process. Weird I know coming from ESO, it’s vastly different and more reminiscent of older style mmo’s but it’s something I’m getting wrapped up in and blowing off pvp battlegrounds in favour of.
I’ve heard a lot of people are disappointed with the basic quest system it has and it is a lot of the same standard kill spam style which really only has been slightly modified but me, I’m thankfully to not be constantly bogged down in exposition. Having this constant stream of personal dialogue, of zone troubles and deep lore is really quite mentally straining for me. I can only pay attention for so long before my brain gives out and I lose complete focus and then your fighting a losing battle to get back that attention. When this happens I often lose interest as well because there is too much breaking up the usual flow. I loath just how far the industry has taken this as it’s not an approach that really suits mmo’s that well, or at least, hasn’t been designed that well yet. (excepting TSW of course).
Here there really isn’t much of that at all; inconsequential quest messages and a short audio playing over the top. It is rather unimportant in the design as you have all the indicators you need and not something I think most will take very seriously. As it should be in my mind. So much effort goes into story these days and not enough in the flow of questing itself, something you invariably get hypnotised by just through repetition. I feel that in Wildstar. I don’t necessarily need a reason for what I’m doing just to be engaged enough in the activity. While the visuals are mostly an uncoordinated mess of white noise to me, the combat itself keeps me focused on the task and the mobs themselves have a defined rhythm to attacks.
Generally I’m not finding it all that challenging as well. I have a skill rotation that works well enough to take down a pack of mobs then, rinse and repeat. It’s like Tera in a way, maybe a few more options here and there to break it up but the same relative quest grind, kill a million things style gameplay. I find this relaxing. I get wrapped up in the rhythm of my skill rotation, the general movements and then just go with the flow. Minimal brain power needed but sometimes that is a good thing. Leave the more intense times for special quests, or even the Dungeons which they do. Just leave my questing experience as shallow and mindless as possible.
I guess you would get bored of that after a time, I don’t seem to though and would rather grind out mobs then be bored through another long story quest i promptly forget after a moment. That makes me feel guilty, like the game is ashamed I somehow don’t take its AMAZINGLY RICH AND DEEP LORE seriously and yet keeps poking me with a stick now and then to get my attention or stop me from falling asleep. That’s not enjoyable and I really don’t care. Just give me something to kill thank you and then leave me the hell alone.
#Wildstar #Questing #grind