Creation and Content in Wildstar Housing

So far it seems my favourite thing about Wildstar is the housing. I’m not sure if that’s a good thing and while I’m enjoying the questing, the combat is good and the world enjoyable to explore it is the housing that seems the best implemented feature. It’s usually a strong interest of mine too and while it is instanced it’s done in a way that really keeps me interested.


The building elements are extremely flexible and the list of items to use is outstanding. Just in the shop accessible from the housing menu there is an extensive list to use which is what I mostly used to design my plushie bar. A lot of these actually create some goals to work towards as well with either a large good cost or even the currency renown, earned through social activities. I have my eye on quite a few awesome looking pieces and getting those is going to take a while.

Having decor as a reward for a lot of things was a really great idea. With gear your kind of limited and as it will become meaningless after a little period but with decor you can chase it regardless of level and power and, sometimes you want multiples of an item. With the way the content is designed it’s often better to be grouped as well so this provides both a space to group and a reason to whenever and wherever. The challenges throughout the zones reward some great stuff and this keeps you coming back and exploring. Then there are the many instanced dungeons and adventurers that reward this stuff as well. I swear that’s the main reason I see downleveled 50’s within these.

You can really see just how much work some people have spent attaining these items and within there housing plots. I’ve spent a fair bit of time going through but a fraction of what’s there and there is always a few things that impress. So many items that I haven’t seen before that are hidden within the world somewhere or just things I haven’t been able to afford just yet. The way people are using these is impressive as well. Some have gone the more detailed route with a defined plan and created some amazing structures.

WildStar large house

While others have taken a different approach and transformed their entire plots. The way they use the trees and such to do this is magnificent, one amazing housing plot was a complete maze of streets and buildings.


Even within the houses is some amazing scenes and while, they seem a bit more constrined in how you can develop it seems just about everyone has their own style of creating and decorating


I could, and probably will spend a lot more time exploring other peoples housing plots on Evindra and it makes me want to create alts elsewhere so as to explore even more. And this is only the first month of play, imagine what else will be out there when people get more time and gold to spend on their creations.

The community around this aspect has been wonderful as well. I believe the zone chat is for all housing plots and there’s always people chatting here, talking over builds and architects hawking their wares. Many people asking others to come and see their creations, proud as anything and others offering up their plots for people to use. There are quite a few mining groups to get involved with, and with that respawn rate it’s great to be a part of. An hour of that now and then and you don’t need for ore anymore.

Then there just how much gameplay is contained within the housing. There are many challenge mode plugs for housing that reset on a half hour timer and running these can be great fun. They come in many different forms of gameplay too from jumping puzzles, to mad dash and click fests and even combat orientated ones. There is a great variety in many different styles to try out and I actually have more fun playing these than general questing.


Some are rather challenging though and take a bit of getting used to. The Protostar training area is an insanely difficult telegraph dodging game and well… I still haven’t completed the medic one just yet. They reward decently as well with many giving an  option for decor, renown or dyes; three extremely sought after elements within the game.

Another plug to have on the housing plots are these little mini dungeons. These take you too an instanced space, can accommodate different sized groups or even solo and, scale to a base level so the challenge is always going to be there. I’ve done some of these with people but I actually really enjoy going at these alone as the offer some really quite challenging solo content. Mostly they involve a task or set of challenges to complete at the start and then a boss fight. I love these boss fights though. They have a range of different movements to learn and avoid, involve timing interrupts appropriately and test your damage and survival capabilities. These reward similiar to the other challenges but I enjoy these a lot more as these are the places I go to enjoy some more, but challenging solo content.


The housing component of the game really is just a well designed, polished and fully fleshed out piece of content. It has some excellent customisation that will maintain long term interest with creating and collecting and it has a purpose with buffs, gathering and the great challenge based content. Housing really could be an end game for people… or THE game.


#Wildstar #Housing #MMO