An Anniversary of Idiocy

I can’t believe I went and forgot to write up a post for the Guilds Wars 2, 2 year anniversary. A game a swore off long ago but due to the niggling comments of some now rests back on my hard drive. Looking at the happenings it doesn’t seem like there was really much going on for it compared to last year, some more junk prizes and the game going on sale but yeh… that was it.

I don’t have any news about it at all, and it seems no one else really did either although what is taking up the gw2 news lately is all the apparent issues with the new feature pack. As usual check out Inventory Full and Why I game for good recaps. Not much to add here as I haven’t played now since my brief trip to unlock a story point and that it. Not much point ranting anymore either although I could seriously create a separate GW2 hatter twitter handle and have plenty of ammo.

No new stuff to talk off but instead I’d thought I’d highlight some of my rants from the last 2 years that still remain a little relevant although there have been changes to some of these points. An account of my own idiocy as well as that of gw2. Oh, and they’re in ascending order based on time too.

  • During the new Year of 2012 I penned my wish list of 5 things for GW2 to change, add or improve and it’s worth the look. The number one, better client performance.
  • A lot of criticism has been made towards there Personal story and I was no different claiming that it overuses boring and tripe themes as well as being far too guided.
  • My sentiments towards ftp are probably well known by now but I also rallied against the monetization of Gw2 and the practices guiding development.
  • When the Living world first started I talked a little about the design approach and that of it’s impact on the world making the claim that it really isn’t living at all.
  • My favourite rant about the Horizontal Handicap and how there really sin’t that many options for fluff to consume yourself with, or options that matter.
  • A Dialogue of Dissent looked at the creeping changes towards achievement focused play in GW2 and the industry.
  • My most controversial Rant, A game of Grind. Grind for gear and grind for gold that was in a larger proportions due to the lack of goals and certain optimal paths that still have terrible rng.
  • Last year during the Anniversary I gave a recap of how I was feeling that looked into the elements of WvW and what’s been updated, what’s broken and what’s needed.
  • With a tired treadmill I talk once more about the ever-present and soul crushing grind and highlight this with the disconnect between what the devs were saying and the implementation.
  • In Monetizing the Masses I attack a few elements of GW2’s Buy to play Model that really.. REALLLY annoy me
  • A relevant post to the discussion now where I look at the last Feature pack and How it really wasn’t that spectacular merely a collection of quality of life fixes that should have been implemented a long time ago, fixing something they broke and just needed functionality

And there you go, a collection of rather interesting rants regarding my revulsion for all that is gw2. It’s not that bad though and be aware when reading these that I love to embellish and over exaggerate. They are still large issues in my mind and issues that pushed me away from the game but not elements that everyone will be worried by.


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