There is a huge amount of content within Archeage to do and like I’ve said before a lot of it is, and can be entirely PvE centric. There is a wealth out there to do to, Activities that if you are careful can be completely free from unfriendly intentions. A quick list of stuff goes something like:
- Questing – can all be done in peace modes
- Crafting – far deeper than most mmo’s
- Exploration – for tree farms and pretty sights
- Treasure hunting
- World Bosses
All available to play with if, but not exactly when you please without recourse. Waiting for Peace times is a good idea of course and half their are many spaces that are entirely safe. It’s a huge feature list really.
It’s kind of funny how its often decreed that it has lost the balance in favour of PvP when looking at all this. Most of these mechanics aren’t even seen in the regular mmo’s we’ve been getting and the mechanics, like crafting are far more deep too. There is a lot of PvP available as well such as:
- Open World PvP
- Territory War in Halycona
- North Continent Sieging
- Areas to fight over that actually are valuable like Hasla and the rifts in Cindermoor.
When seeing this it still seems like the balance is in favour of PvE when it comes to the amount of mechanics and parts of the game but, the PvP side involves far more space and also interacts with these other systems. It’s funny but it’s really not a game dominated entirely by one side which is usually the case. We have PvP sandboxes and PvE Themeparks and never the twain shall meet.Each getting a throwaway to the other side that neither placates or draws them in.
Archeage is a bit different here as it is the one release lately that you can actually has a decent balance between the two. There is enough there for the PvE player to enjoy and enough for the PvP person to enjoy. You can swap between these interests, be apart of both or just be involved with one part entirely and you will have enough content there to enjoy. There is enough there for both the Wolves and Sheep and enough of a reason for both to interact, it’s no Eve but it’s a step towards the fantasy version of that I’ve been looking for.
Now the mechanics seem rather simple for some but they have a depth there to keep people interested as well as engaged for a longer time. You can gain land and build a house. Spend the entirety of your time farming, both gathering and husbandry having their own skill lines and being good money makers. Crafting is a huge undertaking in itself whose products have inherent wealth due to the time and labour you put in. Trading consumed me for a good two hours this afternoon too. I’ve also spent nights farming tokens and grinding out gear, as well as just pirating for fun.
It’s just well planned how there are both long and short term goals in all these parts of the game to continue this interest as well. Some you can do for fun but it is that feeling of progression towards something you want that keeps driving you and each part has this. Goals that are better than a mere power boost as well and paths of progression towards this that aren’t so rigid. Because of this I can see me being involved for at least a couple months just to attain my own personal goals.
It’s funny how in some of my older posts I thought that balance wasn’t necessarily a good thing. That it would water down each component of the game too much to be enjoyable and create long term interest and that going forward it would be too hard to appease each demographic. it seems that’s only true when you create a rather shallow experience in the beginning. Now that isn’t easy and the long troubled history of Archeage can Speak to that but, it seems worth it in the end if your goal is a virtual worl that is going to last people more than the month most have gotten recently.