Storytelling and a Narcissistic Narrative

Over at game Industry biz there was a recent interview with the Head of Narrative design at Arenanet, Leah Hoyer and while I was ready to read and create another rant aimed at the inadequacy of GW2 and its “living” story it made me think of the genre’s approach overall.

Now I do believe story is important for games, pretty obvious really. Even mmo’s benefit from having a base of lore as well as context to player actions, it creates better engagement in activities and immersion within the game world.

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