Link Dead Radio: Payment Problems

Boot Sequence initialised… Testing global parameters… testing….. failed

Boot Sequence Initiated…. Testing Global parameters…. testing …

… Activating Rant shield ….. success

.. Activating Interesting articles…. Failed

… Hyper Abusive Commenters … Rising

… Joke going on WAY too Long …. ABORT … ABORT … ABORT

 

This week there seemed to be a lot of conversation around the gaming industry and the practice of early Access and Paying for broken products. Where does the blame lie and how to fix this mess, if it indeed can be fixed? And yes, the irony of having these conversations while also displaying new videos from Alpha/Bet products is not lost on me.

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Couch Podtatoes EP30: Izzy in a Tizzy about Hizzy

HEHE..

This week we debate the around our interests with H1Z1 and the current controversy surrounding Early Access issues and the Airdrop Mechanic. WE were both on different sides of this debate; IZZy the defender of the Apocalypse and Me, the dejected Hater. It was a mostly respectful debate though and no where near as hostile as you might think.

Anyway ENJOY..

Download / Libsyn / Itunes / Stitcher

Couch Podtatoes Epsiode 30: The H1Z1 Controversy (runtime: 1:01:05)

What are we playing? (starts at 1:25)
Discussion: H1Z1 (starts at 8:11)
Idiots on the Internet: HotS (starts at 44:35)
Community Spotlight: Aywren (starts at 54:10)

 

Idiots on the Internet Article:

http://www.polygon.com/2015/1/20/7861633/the-heroes-of-the-storm-founders-pack

Community Spotlight:
Clean Casuals
The Article – discussing MMO story styles and interest.

Host Contact information:

Izlain
Blog: Me vs. Myself and I
Twitter:@mevsmyselfandi

J3w3l
Blog: Healing The Masses
Twitter: @ausj3w3l

Doone
Blog: XP Chronicles
Twitter: @trredskies

NEW VIDJAS

Quick Look at Boid

a new early access title that seems quite polished for what it is with an intuitive ui and gameplay with a lot of map options. It’s a game revolving around territory control and capture points. Some points create new mobs while others turn these into a variety of different classes. The gameplay is then creating a strategy from the units you have available, controlling your space and capturing new points all the while battling your opponent.

There are a lot of different maps to choose from, each with their own strategies and difference in CLass types available. They all have varying difficulty too when facing an AI enemy. There is some Multi-player too and while the game sI have played did work well, there doesn’t seem to be many playing just yet.

Project Zomboid Preview

You already know how much I love this game.. just thought I’d make a youtube version professing my undying love as well.