Fun and Failing in Gw2 PvP

It seems the more I play guild Wars 2 the more I get rather frustrated with it. I kind of know how new players would feel about it all now as I just get that overwhelming feeling of direction less. When playing originally I always had the goal, and fall back play of pvp. That was mostly WvW but also the SPCA mode. Now just consuming the PvE side of the game I’m having to try really hard to discover some sense of direction.

The new zone, silverwaste seemed like the best idea and it probably was but after several vinewrath events and getting very little out of it, plus remaining a little frustrated with the myriad of mechanics your constantly meant to be aware of like keys, and shovels, and sand, and body parts, and those weird collection items your meant to infuse, and other crafting ingredients, and the myriad of new bag types that spam your inventory with useless items and gear. It just wasn’t something that kept my attention.

When there wasn’t any activity in the zone was weird too. I went to drytop and looked around for a bit but no one was there, events going to waste. I joined in on the event train for a bit. Watching the timer on a website and jumping where needed for a fair number of events and well, spamming skills for the few seconds it takes for whatever to fall over didn’t interest me back then and it certainly doesn’t now. Why people even follow this along for a handful of gold and a few items to immediately salvage is beyond me.

As predicted with the Tequatl event changes it was remarkably empty without the TTS group event going on, which I’m sad I missed.

So after getting all mopey in game I thought Screw it, and jumped into the SPvP again and am glad I did. I don’t know why I’d been holding back on it for so long but it was a lot of fun. I was terrible at it, appalling but it’s more that I’d forgotten how fast paced and tactile it all felt. How the skills feel and how strategic and reactionary much of them are. I really had forgotten what an enjoyable able combat system this was for PvP.

It’s a shame then that it really didn’t take off more than it should of. I mean I get why it didn’t, the map design and mechanics of the game modes aren’t that great and it was, and still is missing a lot of the functionality it needs. It’s gotten better, the new method for setting up you build and gear in the mists is great but then they have to add a bunch of new restrictions and have you buy certain traits, runes and gear types for PvP as well… Because be damned with the rest of that initial manifesto right?

Gw2 spvp restrictions

It is still just the fundamental issues they haven’t solved yet like the whole ranking fiasco, that algorithm has always been shite. Issues with premises and not. Then their is still the weir place custom matches are now not to mention the rather minimal population which makes it a little harder to find decent, balanced matches.

I like what they’ve done and it could, and can be so much more if they just break from the pattern they’ve fallen into. SPvP would make a decent standalone experience and then they wouldn’t be stuck in the weird place they are now with making it make sense within the whole.

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Going Back to GW2

So I’ve been exploring Guild wars 2 again and yep, it was news of the expansion that brought me back which makes me wonder even more about why they didn’t do it sooner. The living story just wasn’t for me and it was never something that was viewed in the same way as an expansion from the media either. No hype. No interest. Just an overwhelming feeling of MEHHH.

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An Anniversary of Idiocy

I can’t believe I went and forgot to write up a post for the Guilds Wars 2, 2 year anniversary. A game a swore off long ago but due to the niggling comments of some now rests back on my hard drive. Looking at the happenings it doesn’t seem like there was really much going on for it compared to last year, some more junk prizes and the game going on sale but yeh… that was it.

I don’t have any news about it at all, and it seems no one else really did either although what is taking up the gw2 news lately is all the apparent issues with the new feature pack. As usual check out Inventory Full and Why I game for good recaps. Not much to add here as I haven’t played now since my brief trip to unlock a story point and that it. Not much point ranting anymore either although I could seriously create a separate GW2 hatter twitter handle and have plenty of ammo.

No new stuff to talk off but instead I’d thought I’d highlight some of my rants from the last 2 years that still remain a little relevant although there have been changes to some of these points. An account of my own idiocy as well as that of gw2. Oh, and they’re in ascending order based on time too.

  • During the new Year of 2012 I penned my wish list of 5 things for GW2 to change, add or improve and it’s worth the look. The number one, better client performance.
  • A lot of criticism has been made towards there Personal story and I was no different claiming that it overuses boring and tripe themes as well as being far too guided.
  • My sentiments towards ftp are probably well known by now but I also rallied against the monetization of Gw2 and the practices guiding development.
  • When the Living world first started I talked a little about the design approach and that of it’s impact on the world making the claim that it really isn’t living at all.
  • My favourite rant about the Horizontal Handicap and how there really sin’t that many options for fluff to consume yourself with, or options that matter.
  • A Dialogue of Dissent looked at the creeping changes towards achievement focused play in GW2 and the industry.
  • My most controversial Rant, A game of Grind. Grind for gear and grind for gold that was in a larger proportions due to the lack of goals and certain optimal paths that still have terrible rng.
  • Last year during the Anniversary I gave a recap of how I was feeling that looked into the elements of WvW and what’s been updated, what’s broken and what’s needed.
  • With a tired treadmill I talk once more about the ever-present and soul crushing grind and highlight this with the disconnect between what the devs were saying and the implementation.
  • In Monetizing the Masses I attack a few elements of GW2’s Buy to play Model that really.. REALLLY annoy me
  • A relevant post to the discussion now where I look at the last Feature pack and How it really wasn’t that spectacular merely a collection of quality of life fixes that should have been implemented a long time ago, fixing something they broke and just needed functionality

And there you go, a collection of rather interesting rants regarding my revulsion for all that is gw2. It’s not that bad though and be aware when reading these that I love to embellish and over exaggerate. They are still large issues in my mind and issues that pushed me away from the game but not elements that everyone will be worried by.

Enjoy

Progress Report: Going Back to GW2 and Firefall

Come listen to a story about a blogger named jewel,
a poor little gamer always looking like a fool.
Then one day when grinding on some mobs
and up from neglect came a lot of boring jobs

cleaning that is, Study time, boring stuff.

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GW2 and Content Charges

I’ve been reading a bit about the new Living story updates for Guild Wars 2 and, it has me intrigued. Not enough to go in there yet but enough to prod my attention towards it so I’ll be reading a little more about the story and changes to come.

There have been several great round-ups already on the new changes, of these and I’d probably recommend Inventory Full, Sygnus and Why I game of those but then I know I’m forgetting some as well. I just wasn’t paying that much attention at first until a little way into it. A new, growing zone to exploring, a better story telling approach and with the journal it won’t feel like such a constant achievement grind.

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GW2: Featuring the Failures

Now I barely follow Guild wars 2 news anymore, once I stop playing that’s pretty much the end. I’ve unsubscribed from the reddit, never visit the forums and glance over most articles on it. I read a little on the end of living story season one and it seems like they might finally have wrapped up the story well. I’m not sure they needed a year of fetch quests to do it but it certainly looked impressive.

The other recent news piece that piqued my interest was this so-called “feature’ pack and all I can think was what.. utter bullshit. Seriously, a feature pack. They certainly are the masters of artfully manipulating language to form a good impression of even basic mmo principles that have been tried and used many times before. When I look at the list of changes coming that have been outlined by the recent blog posts what I see is just regular mmo updates.

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Tales from the Tutorial

It seems the industry has spoken and the beginning of the Tespocalypse is upon us. Seek shelter and huddle amongst your loved ones for this shall truly shake the very foundation of what we know… or not.

I have to admit that over the week and with reading a fair few reviews for Elder Scrolls I became a little pissy… hmm, pissy is a bit of an understatement. I wanted to grab some of those smug, hate filled “journalists” and smash their faces to the screen and demand they play more. Occasional whipping those fat asses if they should skip through the story cutscenes or if their attention should wander away from the screen. I wanted to rub their smarmy noses in the gameplay that ESO becomes once you get out of the newbie tutorial areas, the gameplay they never experienced and really, never had any intention too.

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Pretty Pics: So Long GW2

So I finally uninstalled GW2 from the computer after all this time, I’ve been absent for months so this had to come eventually but it’s still kind of a big deal to me. I was playing for a long time and it was the first big title I discussed here on the blog, with many more posts than any other game… or mmo combined. Over 100 posts.. woah.

Just being there on the desktop there adds the pressure that I should be playing it and joining in with the guild. I’ve been absent for so long and it’s the only game we all tend to play regular but I just can’t put myself through that. Logging in adds a bit of needless frustration as I love the game but can’t help dredge up all the issue surrounding it and about what it could have been.

It was time to free myself from that so it’s gone now and I can’t see myself downloading it again, not with all these new titles coming up and the wealth of steam games. Even though I’ve criticised it a lot over the year… A LOT, more so than anyone else I know yet it was still an amazing experience and I wish the game and everyone playing well for the future.

Anyway, after doing that I was putting all my pics into the external hard drive and thought to look through them all and pick out some of my favourites.

Controlling Castles and Adding Investment

There has been a resurgence in interest of the World vs World mode in Guild Wars 2 of late. It seems the new leagues, a 7 week battle royale between the servers in particular groups to place in the number one spot has been a big hit. A lot of new players entered the mode, brought on by the focus on this content, an increase in visibility and the promise of rewards. The result has been huge queues on many servers and a massive increase in casual players.

With this has also come a few bloggers writing up reports on their experiences as well as analysing the mechanics and well, some of them have been getting it a bit wrong. It’s hard to understand any sort of mechanic the first time you jump in, I would give an appalling account of the fractals but that hasn’t stopped many of these new and a little uninformed players from critiquing WvW. Now I’m nowhere near a “pro” player and I’ve been out of it for a couple of months now, I have never commanded nor have I been much involved with the server communities but I do think the weeks and months I spent raiding wvw near every night and the 800 or so hours spent give me a greater sense of understanding
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TKG GvG vids

Just a quick plug of a recent GvG event the Kelly Gang had against Zombie Coast (ZzZz) just before the Friday night Reset. Even if I wasn’t involved it’s good to see that we won our first official guild battle