One thing that I’ve been thinking with all these recent kickstarter,and the orgy of ideals being thrown around with them is, what do I want from an mmo? That sounds like a pretty simple question on the surface. There is a lot of little things that make up an mmo but in the end, a question like that comes down to fundamentals.
Fundamentals though are a lot harder to pin down. They are the guiding principle to an mmo, the thing that all other mechanics and principles fall back to; that reference and interact together. That mold it all into something workable. Something engaging but it is always those fundamentals that guide development and the game’s systems.
For me I nailed down 3 points.
Now that is just some token system like the usual mmo has. something to grind for no reason whatsoever, that has no place within end game systems bar a few trinkets they deem to give you out of raiding. No, what I want is a real economy, one that doesn’t suffer from the same exacerbated inflation, soften of course by more shiny baubles and artificial gold sinks. I don’t want an economy that only encompasses certain parts of the experience. I want an economy that encompasses the entire game, that has it’s tendrils in every aspect of it. That shows growth and meaning as a whole.
Basically Eve in a sense. Something you can look towards and marvel at the complex and integrated nature of it. Where you can find your own little niche within the system and still be considered value. A system that is fulfilling a constant need or collection, creation and destruction.
For Territory and Space to Matter
I am kind of over how the modern mmo seems to delight in obsoleting large tracks of land. For most of it, it’s components, quests, resources and whatever else to be practically meaningful once you’ve levelled beyond it. I want a large world wherein every single inch of it can be considered either valuable or necessary. A place people want and need to go or space that is a necessity for the systems to work (travel time).
But it’s more than that as well. I want space to be meaningful to the individual. A place somewhere they they call call their own. To plant their claim and build up their home over time. Somewhere they can grow from and come back to.
I want space to matter for groups and guilds. Somewhere they endeavor to control and struggle for. That creates meaning to being with a group but rewards those endeavors. That creates continuous short and long term goals to work towards.
That creates global action that is constantly shifting back and forth.
Make Your Own Stories
Now this one is a little more vague but just as meaningful as the others. I’ve had guided experiences for too long now. I know, without a second glance the story and themes that are going to be told to me over a long, boring grind through this restrictive narrative. There is no real place for our own stories to be during that and not enough interaction to make them matter.
I want a world where I can make my own world around it. Where I can engage where and how I want, in the ways I want and then create my own narrative around that. I want the chance to be able to create my own characterizations and then, live them out in a meaningful way. Mostly, I want freedom of self, freedom to be and freedom to create.