Ending My Early Entry to MMO’s

I’ve been writing a post about Crowfall lately and outlining the parts I liked in the initial pitch, and it does have a lot of really interesting elements that appeal to me. It was while writing this though that I realised I was trying to justify my own purchase in advance, like i need the idea to be this awesome to cross that certain threshold. I’m guessing that was exactly the plan too. Unfortunately it was here too that made me swear to the great gaming gods, and of course RNGesus that I’m no longer supporting any more of these early access mmo’s, whether they be just an idea or something that will be soon releasing. Not going to happen anymore.

It has been a rather disappointing couple years of mmo’s overall, there have been some great experiences and quite a few games with the potential but nothing that really satisfied my burgeoning mmo interests. It’s no secret to those interested in the pvp that it has been rather slim pickings as well; we can have whatever shit the most recent mmo is dishing out and that lasts a good month or so or, we can go over to the unfinished, unpolished indie games like Darkfall. Yeh, not great options really.

This is precisely why I probably should be excited about Crowfall, and honestly I am. Great concept for constant, but semi persistent battlefields. It’s not the rich, complex virtual world I’m looking for but it will be a game i come back to consistently for some play, much like lobby shooter really. I could pay into that early, and I probably have the money for it but then it’s gotten to the stage where I just can’t be assed even playing these alpha mmo’s. I haven’t touched Repopulation in a long time now. Camelot Unchained is going into it’s alpha soon, which I have access to but I don’t see myself jumping in. I almost got the cheap pack for Skyforge too but it’s all just utterly pointless.

At least for those small indie titles they give you a working game and the development cycle for those that aren’t seems a lot less. Coming back now and then to play around with the new updates and such doesn’t really hurt the experience either, in fact, that’s the optimal style of play there. MMO’s just don’t work like that, they require a bit more focus and dedication, even in these alpha states and to put that much time into something that is terrible unfinished and incomplete kills all the enjoyment for me from then and into the future. I’m done ruining my excitement for games that way. I’m wasting all that time to have it all wiped away. I’m done paying for these mmo’s I’m unlikely to play in a reasonable state for the next few years. And I’m definitely done spending my money on it.

So no Crowfall for me, at least not until it hypothetically releases in the next 2 or more years.


Darkest Dungeon Preview

Do you like to constantly explore the random nature of a deep, claustrophobic and disturbing underground dungeon?

Do you like watching your team die in horrible, soul crushing ways. To be lost in the depths of madness?

Do you enjoy the constant state of tension from living on the brink of despair. A single moment away from losing it all?

Well Darkest Dungeon might be the game for you.

If you don’t like those things well, you probably will after delving into the darkest dungeon and seeing the depth and strategy within.

Darkest dungeon reminds me of playing pen and paper games, but with a sadistic dungeon master that delights in throwing the absolute worse scenarios at you to watch you fail. At first you mind is awash with this failure and the scenario becomes a routine kind of death march. You welcome the death and an absolute ending. But after coming to terms with it you begin to grow. You learn the systems and how to gain them. Your mind starts working with purpose and strategy, constantly enacting best possible plans for success. You are also the ever removed leader in this position, you learn from your errors and accept your loses but make them count.

That is the core of the experience within Darkest Dungeon. Depressing but also Rewarding.

As for the actual Mechanics it involves the control of a team of adventurers  after glory and fame.. or whatever else really. It is this individuals you basically use as a tool to cleanse the depths below your family’s estate.

There are a number of adventurer classes you’ll get to choose from following the tank, damage, support archetype although each have a certain take on that. You end up balancing this too for maximum impact, enough heals and control skills to minimize harm and then the big damage skills to finish the job.

darkest dungeon

Of course that’s how it should work but remember, sadistic dungeon master who likes throwing the absolute worse things at you imaginable. You will fail… often. People will die… often. The entire dungeon exploration experience is just trying to minimize this damage and working with it when you can. Health will drop, traps will snare and those little items you can’t help touch will continue to add their psychological toll on your characters.

darkest dungoen

Their will be dungeons where everyone just cracks from the pressure and it becomes a hilarious account of constant abuse and paranoia. The damage from which often can’t even be healed before the next time they entire the next abusive encounter.

Through all this though is an element of growth. Your characters grow in experience and skills. Traits continue with them both bad and good and the estate grows as well giving further benefits to these adventurers. You continue to take down bosses and explore harder spaces that reward far more, but take their toll as well.It is a meagre existence even in that state but one you worked towards and be proud you accomplished it.

darkest dungeon

hmm… basically it’s the 2d party based version of Dark Souls.

Now it is in early access, like just about every other game I seem to be playing at the moment but it is remarkably polished in this state with a lot of the depth already developed and put in place. All that seems to be left is adding encounters, diversity to these and the two locked areas before I would call it complete.

Definitely worth a purchase in my mind.

The Issues of Early Access

A video from the Extra credits team that i hadn’t seen until recently and seems rather apt at the moment. It’s an episode that looks at the issues with early access games and in times like this I found myself nodding to a lot of the points, having experienced and being worried about them.


As they mention there are benefits. That early influx of money can be very helpful for developers as can getting in a number of people that have no prior knowledge to actually test the product. This can help after the close work of development as many issues can be often overlooked. It’s also nice when these companies really do take community ideas and thoughts into practice, and incorporate these within the games. Games like project zomboid that I’ve been following have actively done this, even incorporated mods within the game and it makes it feel like that much more of an involved and inclusive process.


The problems are rather numerous too, the main of course being that you may never receive a completed game which has happened a few times. From small and larger studios. It’s also a disease that has seemingly spread amongst the bigger publishers now who ask for, basically, an extremely early preorder with a constant side order of “but it’s in beta”. However for smaller, mostly single player titles I see it as a good thing. It’s just when you enter the multiplayer, and especially the MMO scene that I feel the issues far outweigh any supposed benefits.

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Darkwood Preview

Another Preview vid and written report that varies a lot haha. I just find it easier when talking about these games, and giving a report to mostly just make it up as I go. To discuss the interesting points that I’m thinking about rather than reading an already written report. Feels more natural too.

Ok continue ON

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The Enterprise of Early Access

The games industry has been seeing a lot of change these last years in how it both markets and presents games now and as I see it, this has both been a positive thing but also incredibly problematic. We have the ability to get into games much earlier now through the many early access type programs and support growing games companies and ideas that wouldn’t have been realised. We have seen a lot more diversity in the game being made and played now because of this. It’s a great time. But it’s a model that seems to be increasingly problematic in the way it is sold, presented and in the ways larger games are taking advantage of the good will gamers give.

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Planet Explorers Preview

Planet explorers… another boring survival type sim without any real charm.

the end




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