I have to admit that I’m still really looking forward to The Elder Scrolls Online in the next year’s mmo rush more so then any other. I still know very little about how it will function compared to the other mmo’s coming out which is strange though as there has been a steady stream of information from posts, videos, interviews and Q&A’s; the many different pieces are there but I still can’t envision the whole. I am at the stage where I just need to experience it myself, especially the combat and customisation system in order to understand it.
The one part I’m still not sold on is the end game questing they envisioned. Exploring the other factions environment and stories seems like a great idea to extend the questing experience and give completionist a greater goal to achieve but to me it just seems like it is missing something. From what I’ve read your exploration of other factions zones are instanced away so that you can’t interact with those people. It didn’t make sense from a lore perspective to not have a kill on sight order for those people and so you get ostracised away. To me, questing in an instance of a rival faction in isolation seems like it would be a boring and rather lonely experience.
It needs something to make it exciting, to add a greater sense of challenge to it and maybe even make the experience more dynamic. Hmm, what better way then adding some PvP to the mix
This is just me being a masochistic PvP enthusiast but what if, when travelling these other faction zones the people from these factions could chose to invade your instance and try to remove you from their homeland. I imagined a kind of Dark Souls Experience where you would be able to find specific items in the world that, when used enable you to invade another players instance in certain areas or in a variety of ways. You could be yourself at timesor maybe even an animal, monster, or Daedric lord with it’d own unique collection of skills to use. It would be announced to the player that someone has invaded their instance, a big beware and then then hunger games begin.
It would certainly make experience more interesting for many people and it kind of fits in with the lore they are expanding on. Three great factions that what to plunder the lands of the others while protecting their own.
It seems like it could fit in well enough, it’s already instanced and it could easily be an option as some wouldn’t want there quiet questing ruined by us unruly gankers. For those that do opt in it would be able to reward more of those pvp aliance points that enable the access to specific pvp abilities and skills, offering an alternative route to gaining those specific skins. Just chucking in a few achievements with awesome titles for the PvP enthusiasts such as defending their lands or explored in the face of adversity would be enough. This way it just gives another outlet for the pvp population to enjoy in the down time and brighten up the questing experience.
Mechanically it only involves adding a few extra Matchmaking systems. It would actually be rather balanced too considering that both parties would be at max level as that us when you’re able to begin these quests. I assume groups can quest together so why not groups teaming up against them, the number of players can be easily balanced.
I support the decision that TESO isn’t going to have any arena fighting, that seems to divide the community too much in regards to updates and how to balance for the modes but adding more options is definitely a good thing. The amount of interest in GvG combat in Guild Wars 2 shows it’s a good idea to add reasonable options and alternative activities. It’s definitely not a mainstream idea, most people wouldn’t like it but it would certainly add an experience that is different from the the other competing titles.