It seems the more I play guild Wars 2 the more I get rather frustrated with it. I kind of know how new players would feel about it all now as I just get that overwhelming feeling of direction less. When playing originally I always had the goal, and fall back play of pvp. That was mostly WvW but also the SPCA mode. Now just consuming the PvE side of the game I’m having to try really hard to discover some sense of direction.
The new zone, silverwaste seemed like the best idea and it probably was but after several vinewrath events and getting very little out of it, plus remaining a little frustrated with the myriad of mechanics your constantly meant to be aware of like keys, and shovels, and sand, and body parts, and those weird collection items your meant to infuse, and other crafting ingredients, and the myriad of new bag types that spam your inventory with useless items and gear. It just wasn’t something that kept my attention.
When there wasn’t any activity in the zone was weird too. I went to drytop and looked around for a bit but no one was there, events going to waste. I joined in on the event train for a bit. Watching the timer on a website and jumping where needed for a fair number of events and well, spamming skills for the few seconds it takes for whatever to fall over didn’t interest me back then and it certainly doesn’t now. Why people even follow this along for a handful of gold and a few items to immediately salvage is beyond me.
As predicted with the Tequatl event changes it was remarkably empty without the TTS group event going on, which I’m sad I missed.
So after getting all mopey in game I thought Screw it, and jumped into the SPvP again and am glad I did. I don’t know why I’d been holding back on it for so long but it was a lot of fun. I was terrible at it, appalling but it’s more that I’d forgotten how fast paced and tactile it all felt. How the skills feel and how strategic and reactionary much of them are. I really had forgotten what an enjoyable able combat system this was for PvP.
It’s a shame then that it really didn’t take off more than it should of. I mean I get why it didn’t, the map design and mechanics of the game modes aren’t that great and it was, and still is missing a lot of the functionality it needs. It’s gotten better, the new method for setting up you build and gear in the mists is great but then they have to add a bunch of new restrictions and have you buy certain traits, runes and gear types for PvP as well… Because be damned with the rest of that initial manifesto right?
It is still just the fundamental issues they haven’t solved yet like the whole ranking fiasco, that algorithm has always been shite. Issues with premises and not. Then their is still the weir place custom matches are now not to mention the rather minimal population which makes it a little harder to find decent, balanced matches.
I like what they’ve done and it could, and can be so much more if they just break from the pattern they’ve fallen into. SPvP would make a decent standalone experience and then they wouldn’t be stuck in the weird place they are now with making it make sense within the whole.