I’ve been writing a post about Crowfall lately and outlining the parts I liked in the initial pitch, and it does have a lot of really interesting elements that appeal to me. It was while writing this though that I realised I was trying to justify my own purchase in advance, like i need the idea to be this awesome to cross that certain threshold. I’m guessing that was exactly the plan too. Unfortunately it was here too that made me swear to the great gaming gods, and of course RNGesus that I’m no longer supporting any more of these early access mmo’s, whether they be just an idea or something that will be soon releasing. Not going to happen anymore.
It has been a rather disappointing couple years of mmo’s overall, there have been some great experiences and quite a few games with the potential but nothing that really satisfied my burgeoning mmo interests. It’s no secret to those interested in the pvp that it has been rather slim pickings as well; we can have whatever shit the most recent mmo is dishing out and that lasts a good month or so or, we can go over to the unfinished, unpolished indie games like Darkfall. Yeh, not great options really.
This is precisely why I probably should be excited about Crowfall, and honestly I am. Great concept for constant, but semi persistent battlefields. It’s not the rich, complex virtual world I’m looking for but it will be a game i come back to consistently for some play, much like lobby shooter really. I could pay into that early, and I probably have the money for it but then it’s gotten to the stage where I just can’t be assed even playing these alpha mmo’s. I haven’t touched Repopulation in a long time now. Camelot Unchained is going into it’s alpha soon, which I have access to but I don’t see myself jumping in. I almost got the cheap pack for Skyforge too but it’s all just utterly pointless.
At least for those small indie titles they give you a working game and the development cycle for those that aren’t seems a lot less. Coming back now and then to play around with the new updates and such doesn’t really hurt the experience either, in fact, that’s the optimal style of play there. MMO’s just don’t work like that, they require a bit more focus and dedication, even in these alpha states and to put that much time into something that is terrible unfinished and incomplete kills all the enjoyment for me from then and into the future. I’m done ruining my excitement for games that way. I’m wasting all that time to have it all wiped away. I’m done paying for these mmo’s I’m unlikely to play in a reasonable state for the next few years. And I’m definitely done spending my money on it.
So no Crowfall for me, at least not until it hypothetically releases in the next 2 or more years.
A video from the Extra credits team that i hadn’t seen until recently and seems rather apt at the moment. It’s an episode that looks at the issues with early access games and in times like this I found myself nodding to a lot of the points, having experienced and being worried about them.
As they mention there are benefits. That early influx of money can be very helpful for developers as can getting in a number of people that have no prior knowledge to actually test the product. This can help after the close work of development as many issues can be often overlooked. It’s also nice when these companies really do take community ideas and thoughts into practice, and incorporate these within the games. Games like project zomboid that I’ve been following have actively done this, even incorporated mods within the game and it makes it feel like that much more of an involved and inclusive process.
The problems are rather numerous too, the main of course being that you may never receive a completed game which has happened a few times. From small and larger studios. It’s also a disease that has seemingly spread amongst the bigger publishers now who ask for, basically, an extremely early preorder with a constant side order of “but it’s in beta”. However for smaller, mostly single player titles I see it as a good thing. It’s just when you enter the multiplayer, and especially the MMO scene that I feel the issues far outweigh any supposed benefits.
Looks like another interesting Month for Kickstarter projects. It’s great seeing the depth of ideas here for stories, characters and mechanics and whiel I always swear not to spend anymore I always do, at least on one project.
So many more good looking projects this week so why not share a few more I’m interested. I actually haven’t pledged to any yet though, A have a glut of games already and have quite a few kickstarters I’m still waiting on. I’m also rather broke until next pay sooooo…
One of my first Kickstarters has actually paid off now and really, it was the one that set off my interest in funding these ideas. I love game art, concept art and anything related to the development like this and kickstarter projects nearly always have art as part of the pledges. It’s just interesting to be involved in the process and in recent times many game companies have been that much more willing to show off their art. I watch quite a few dev blogs for this kind of stuff and one of my favourite Site segments is Fine Art over at Kotaku.
I even enjoy the stuff that’s just related to gaming, artists that create things as a homage as it’s interesting to see how people interpret and inject their own style into these characters and games.
It seems to be a great month for picking up projects on kickstarter. Debate about the platform of crowd-funding all you want but it does seem to be a place that brings out some interesting and innovative projects. I’ve gone into a couple already with plans for a couple more this month and thought I’d show the ones I’m interested in.
I was going to write out a list of all the new information coming in as apart of The Mark-A-Thon on Camelot Unchained’s Kickstarter but unfortunately my brain works in such a way that when I’m actually trying to concentrate on the message it gets overridden immediately by external stimuli. He has been answering a lot of the backers questions and there are some very interesting points including a nifty bounty system, battlegrounds (non-instanced), horizontal and vertical progression, lot sizes and expansion, mechanics and rewards of control, and quite a bit about the combat of the classes…. so forget this for now and go check it out for yourself.
The Kickstarter is in its last days and it’s going to be close..very close but I hope so so much that this will be a success. I have had and am having an amazing time in GW2’s WvW with my guild and even solo but it is glaringly obvious the flaws this mode has. CM looks to be a drastic iteration on the 3 way combat model, more so than war and DAoC, maybe even Elder Scrolls as well. Even in areas unrelated to RvR like housing, or apart of every mmo like server/engine coding and networking much of the work I’ve sen is really quite revolutionary.
I took part in the last network tests and for a very very early code and model it was pretty impressive. FPS through the roof and very responsive, there was a bit of rubber banding near the end of the demo due to aussie ping but i was pretty impressed with what I saw considering it is..what.. less than a months work.
One amazing article out there at ONRPG that you should read called The Final Countdown for a Kickstarter, and an Industry really delves into the sentiment of this project, the feelings many in the community are having, and the heartbreak that would probably be felt if it was to fail. It is a project that is dreaming big and daring to be different in a genre where most developers seem set on the same destructive trends.
So I beseech thee, if you enjoy mmo style pvp, if you love large scale combat, sandbox features, community focus, or open and transparent development give a little so we can see this game in the future. Forget the past and Marks failures for a bit and support an idea that we hold strong, ideas that sound so very creative and amazing in a genre that has gotten so stale. Even if you hate PvP give some, because in the end if this succeeds it means a sizeable population of us will no longer be clogging up your games and bothering you with aimless QQ about PvP balance and lack of content, and no longer calling everyone else carebears and noobs.
Terrible title is terrible but anyway. In a recent interview by Mark Jacobs over at VG24/7 had the remarkably claim that free to play games are heading for some kind of apocalypse in the years to come. It is great to see Mark talking about his payment model more as it is a very important discussion point regarding the game with many being rather apposed to it. It definitely makes a very promising buzz phrase that Wilhelm of the Ancient Gaming Noob claims, that will create some much needed media attention and maybe more potential backers but unlike Lord British’s outlandish comment this one I think has an element of truth to it.
-Word Spam Ahoy>
This post has been a long time coming. I pledged on day 1 of the kickstarter and about as much as I think I can afford in terms of my disposable income which will definitely make this month rather lean in terms of new games. The reason I was holding back, even though I am very enthusiastic about the project was that this is not a game yet. There is no real demo or preview of the engine. None of the mechanics and such are even determined yet, it is all just an idea at this stage.
Even when I did pledge it wasn’t because I had to in order for this game to get made, it was clear even then with close to 500k that my pledge wouldn’t matter too much in the grand scheme of things. I just had too because here is an idea I was very happy to support, an idea that seems very close to my own interest and wishes, and an idea that has been underdeveloped of late.
-Word Spam Ahoy>