Dear mmo developer, for today’s lesson we will be looking at how not to do end game dailies with the wonderful hosts Red 5 and their game Firefall. First we have a large zone focusing on completing events as a group being the strength of the game but instead of using that effectively lets create some constricted types of events that focus on singular actions.
The first type of daily I’d like to highlight are the collect kind. These are boring at the best of times but the worst kind is here. The kind where you have a set area to collect in where certain items spawn periodically over the entire area. Let’s make it dangerous too and also have everyone competing over the same resource nodes. The Coupe de gras though is having it being quite a large collection quest with 100 items needed so you are there waaaaayyy to long.
But no, lets kick that up a notch more and have you kill a huge number of Elite mobs that don’t spawn very often at all, and mainly in the same space and once again make it a giant competition for completion by only having the killing blow on these elite mobs count. And screw those support classes in this case who will never be able to actually get that killing blow.
And finally, out of all the events that go on lets also make one of the rarer ones that doesn’t happen very often on the server. Like the 3 hours i was playing one of the events that’s needed for one of the dailies too.
Of course these dailies are on of the ways to get some end game components for your frame, and you need rather a large amount to complete in order to get enough reputation but, at the rate of actually being able to complete them it seems rather restrictive. Now there are other dailies to do that you can complete rather easily with some time that are in line with general gameplay but they are far in the minority here.
I’ve come to terms with dailies even if I don’t really like them but when you make them so restrictive, time consuming and so frustrating then they fail to serve their purpose. When you make them so certain classes have an advantage (killing blow, dps classes) or requiring a style of play that is vastly different than usual. If you make some of them so that during the course of play they won’t be completed than it is an issue. Dailies are something that should be manageable in a small daily allotted time people have, not all time consuming. They are the quick reward to gain from daily play before you go on to other activity, and not the entirety of play because when you do that you start changing play behaviours away from what people want to do, what is actually fun and enjoyable.