Importance of Polish

With playing Final Fantasy 14 at the moment  I’ve got to wondering whether innovation is something we truly want, or even need in mmo’s. By all accounts it’s a wow clone, and while a polished one with a lot of mechanics from elsewhere it really offers nothing of its own to the equation. By all accounts it shouldn’t be succeeding where many others have fallen; Wildstar and ESO just before it that both added nothing as well and paid the price for that yet Final Fantasy has continued to grow, grow to 4 million accounts lately which means box purchases… that’s reasonably impressive in this age.

Yet in spite of that, and with playing another mmo that is but an iteration on the same formulae I’ve become rather enamoured with it. Usually I get bored with these types of experiences quite quickly but I’ve been grinding out the levels and quests for my kitty zerker for a few days now. Playing for many hours at a time. Completing all the dungeons as I go multiple times and having a good time with it. I’m even excited about what’s to come even before I’ve gotten to the cap. I’ve been actively researching and looking at class and tanking guides too: ways to gear up, raid and dungeon videos.. all that boring stuff I haven’t bothered with since rift.

It’s silly but rather exciting to be wrapped up in that mmo goodness again. And it’s not that thirsty in the desert kind of feeling either, well, it was at first but now that I’ve settled in I’m enjoying it more than I thought I would and I think the main reason for this is just polish.

Yes it’s polished in the usual kind of ways now. Graphical purrty as all heck. Ability lag is a thing of the past and rivals that of blizzard making gameplay and combat feel smooth. And just the content and game run smoothly throughout play. It is a game that has gotten the attention it needs to fill itself out and run well… sadly a lot of games can’t say the same lately.

Anyway, it is more than that as well and by polish I also mean they have actually taken the time to figure out what it is they want to do. It is a game that actually seems to have planned itself out in regards to the pace of combat, the styles available, the types and methods of acquiring shinies. Just the way the whole game, each of its components fits together.

Mostly I get the feeling the engaged in a little introspection regarding mmo’s in general. They didn’t just blindly copy what the current zeitgeist is, the populist mechanics and they also didn’t fall prey to throwing out the perfectly functioning components just to appear “edgy”, and “innovative”. They seem to have actually sat down and thought about the usual mechanics of mmos: what works, what doesn’t and figure out why then mold these towards their own vision. There is a level of understanding there in how they’ve designed the components so that it becomes greater than the whole. Greater than the usual.

MMO’s don’t really need to strive to be different, it’s mostly just a marketing buzzword anyway and rarely keeps people around after they’ve grown tired of the same bull shit reskinned with the same mistakes. Innovation can be good too, dynamic events are something I think enriches the genre and were a huge departure from the standard but so many games use this now without really dissecting it mechanically and then integrating it within their game to be cohesive.

I just feel that mmo’s need more thought put into them first and that it seems doing so is far more important than aiming for some kind of new shiny appeal.